How to achieve checkmate with King and Queen | King & Queen vs King | Fundamental Checkmates
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The ultimate goal in chess is to checkmate the opponent’s king. In case the opponent has only the lone king left on the board, there are four fundamental checkmates that can be applied to force a checkmate with a minimal amount of material.
In this video, IM Alex Astaneh gives you an overview of the minimum amount of material that is required to checkmate the lone king. The four possible mating cases involve:
#1 - King & Queen vs King
#2 - King & Rook vs King
#3 - King & 2 Bishops vs King
#4 - King, Bishop & Knight vs King
In the second part of the video, we will have a look on the first fundamental checkmate which involves king and queen against the lone king. Alex is explaining how to checkmate with king and queen against the lone king. There are 4 different ways in which you can checkmate with a king and queen against the lone king:
1. Support mate: This gets it’s name by the fact, that the king is very near to the enemy king and therefore is able to defend or support his own queen in checkmating.
2. Mate along the rank or file: If the king opposes the enemy king and the enemy king is for example on the first rank as shown in the video, the queen can be placed on the same rank and it will be checkmate. The enemy king cannot run along the rank and the rest of the squares will be covered by the king. Make sure that the queen is not on one of the adjacent squares because otherwise, he can capture the queen and the game will end in a draw.
3. Corner checkmate: This is very similar to checkmate along a rank or file. If you bring the enemy king to a corner of the board, you see that it has very few squares remaining. You then bring your king as close as possible to the defending king and then the queen goes along the rank or file. This is known as the corner checkmate.
4. The outer checkmate: Our king is not opposing the enemy king and therefore the enemy king has three squares available. If we place our queen along the same file or the rank as the enemy king but not close to the enemy king, then we take away two of his squares, but one square remains and the enemy king can escape. However, as we get closer, if we place the queen very near to the enemy king the queen will cover the remaining square and therefore it is checkmate. This checkmating pattern can be especially useful in blitz games when you have only a few seconds left on the clock.
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