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SF 16 · 7MB
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Practice with computer
Your turn
Get a hint
Checkmate the opponent
Let's start with a simple exercise to prove a basic point: If the Queen can get in front of the pawn, the side with the Queen will win. Win this game.
Load next exercise immediately
7th-Rank Pawn
Versus a Queen
Exercise: The Basics
Not a Bishop or Rook Pawn
Exercise: d-pawn
Rook Pawn, no King assistance
Exercise: b-pawn = Win
Exercise: Rook Pawn, no King assistance
Bishop Pawn, no King assistance
Exercise: Bishop Pawn, no King assistance
Rook Pawn, King assistance on short side
Exercise: Rook Pawn, King assistance on short side
Rook Pawn, King assistance on long side
Exercise: Rook Pawn, King assistance on long side
Bishop Pawn, defending King on long side, King assistance on short side
STUPID EXERC: Bishop Pawn, defending King on long side, King assistance on short
Bishop Pawn, defending King on long side, King assistance on long side
Exercise: Bishop Pawn, defending King on long side, King assistance on long side
Bishop Pawn, defending King on short side, King assistance on short side
STUPID EXEC: Bishop Pawn, defending King on short side, King assistance on short
Bishop Pawn, defending King on short side, King assistance on long side
Exercise: Bishop Pawn, defending King on short side, King assistance on long sid
Practice list
Piece Checkmates I
Checkmate Patterns I
Checkmate Patterns II
Checkmate Patterns III
Checkmate Patterns IV
Piece Checkmates II
Knight and Bishop mate
test
The Pin
The Skewer
The Fork
Discovered Attacks
Double Check
Overloaded Pieces
Zwischenzug
Zugzwang
Interference
Greek Gift
Key Squares
7th-Rank Rook Pawn
7th-Rank Pawn
Basic Rook Endings
Practical Rook Endings