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SF 16 · 7MB
NNUE
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An absolute pin is when a piece is pinned to its king and can't move without exposing its king to a check from an opposing piece on the same line or diagonal. Pin the knight to win it.
Practice with computer
Your turn
Get a hint
Get a winning position in 2 moves
Load next exercise immediately
The Pin
Pin it to win it
Set up an absolute pin #1
Set up an absolute pin #2
Set up a relative pin #1
Exploit the pin #1
Exploit the pin #2
Exploit the pin #3
Exploit the pin #4
Exploit the pin #5
Practice list
Piece Checkmates I
Checkmate Patterns I
Checkmate Patterns II
Checkmate Patterns III
Checkmate Patterns IV
Piece Checkmates II
Knight and Bishop mate
test
The Pin
The Skewer
The Fork
Discovered Attacks
Double Check
Overloaded Pieces
Zwischenzug
Zugzwang
Interference
Greek Gift
Key Squares
7th-Rank Rook Pawn
7th-Rank Pawn
Basic Rook Endings
Practical Rook Endings